Value Management (Evo) with Scrum development

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Value Management (Evo) with Scrum development developing a large web portal www.bring.no dk/se/nl/co.uk/com/ee at Posten Norge Copyright: 2008 Kai Kai@Gilb.com 1 1

We have a challenge... 2

deliver value to stakeholders, within agreeable resources. 3

no external Value delivery? not even a thought about Stakeholders? It is all about YOU You, the developer, have become the center of the universe! <- Scott Ambler 4

In astronomy, the geocentric model or the Ptolemaic worldview of the universe is the superseded theory that the Earth is the center of the universe and other objects go around it. Belief in this system was common in ancient Greece. It was embraced by both Aristotle (see Aristotelian physics) and Ptolemy, and most, but not all, Ancient Greek philosophers assumed that the Sun, Moon, stars, and naked eye planets circle the Earth. Similar ideas were held in ancient China. <Source- http://en.wikipedia.org/wiki/geocentric_model 5

Our highest priority is to satisfy the customer through early and continuous delivery of valuable software. Working software is the primary measure of progress. 6

Scrum 7 7

deliver Should we not try to value to stakeholders, understand and define within what agreeable our stakeholders resources. value? And set out to deliver that! Our highest priority is to satisfy the customer through early and continuous delivery of valuable software. 8

history Posten Norge AS bought a series of companies within Logistics, Package transport, CRM and Storage in Norway, Sweeden, Denmark, Finland, UK, Holland and Estonia. 9 9

history Each company had their own everything, including websites, with their own look, feel, functionality, logo, technologies, contracts, servers etc. Bring.no/se/dk etc. was developed as a common webportal, replacing the many. 10 10

Development Methods Normal Management methods Scrum development framework 11 11

12 12

13 13

core functionality is in place many nice elements but several business partners are not happy with many aspects version 2 Copyright: 2008 Kai Kai@Gilb.com 14 14

getting better version 1 - put the core functionality in place. version 2 - is about making that functionality work better for all stakeholders; Users, Business Partners etc. 15 15

Some Players Posten Webteam - Value Management Certified Project Owner: Anne Hognestad anne.hognestad@posten.no Product Owner: Terje Berget terje.berget@posten.no Lin Smitt-Amundsen & Kristin Nygård Many Business Groups and internal stakeholders. Kjetil Halvorsen kjetil.halvorsen@posten.no Bekk & Ergo Group Scrum Master: Fredrik Bach fredrik.bach@bekk.no Technical Architect: Stefan M. Landrø: stefan.landro@bekk.no Graphics: Espen Satver Morten Wille Johannessen, Markus Krüger, Dag Stepanenko NetLife Research User Experience: Gjermund Also gjermund@netliferesearch.com Kjell- Morten Bratsberg Thorsen Kai Gilb: Management Coach: Kai 16 16

17

Learn Stakeholders Measure Values Value Pro Management Process Deliver Solutions Develop Breakup 18 18

Learn Stakeholders Measure Values Identify Stakeholders Who and what cares about the outcome of our project? Deliver Solutions Develop Breakup 19 19

Learn Stakeholders Measure Values Value Capturing Find & specify quantitatively Stakeholder Values, Product Qualities & Resource improvements. Deliver Solutions Develop Breakup 20 20

Learn Stakeholders Measure Values Solution Prioritaization Find, Evaluate & Prioritize Solutions to satisfy Requirements. Deliver Solutions Develop Breakup 21 21

Learn Stakeholders Measure Values Evo Cycles Break the winning Solutions down into smaller enteties, then package them so they delivers maximum Value. Deliver Solutions Develop Breakup 22 22

Learn Stakeholders Measure Values Devlop Develop the packages that deliver the Value. Deliver Solutions Develop Breakup 23 23

Learn Stakeholders Measure Values Deliver Deliver to Stakeholders improved Value. (not always a thing or code) Deliver Solutions Develop Breakup 24 24

Learn Stakeholders Measure Values Measure Change Measure how much the Values changed. Deliver Solutions Develop Breakup 25 25

Learn Stakeholders Measure Values Learn & Change Learning is defined as a change in behaviour. Deliver Solutions Develop Breakup 26 26

Learn Stakeholders Measure Values Value Pro Management Process Deliver Solutions Develop Breakup 27 27

Learn Stakeholders Measure Values Value Pro Management Process Scrum Deliver Solutions Develop Breakup 28 30 28

Value Management 29 29

Value Pro Management Developers Developers Management 30 30

Value Management 31 31

Value Decision Tables Stakeholder Value 1 Stakeholder Value 2 Business Value 1-10% 40% Business Value 2 50% 10% Resources 20% 10% Product Value 1 Product Value 2 Stakeholder Value 1-10% 50 % Stakeholder Value 2 10 % 10% Resources 2 % 5 % Solution 1 Solution 2 Product Value1-10% 40% Product Value 2 50% 80 % Resources 1 % 2 % Prioritized List 1. Solution 2 2. Solution 9 3. Solution 7 Scrum Develops We measure improvements Learn and Repeat 32 1 32

examples Copyright: 2008 Kai Kai@Gilb.com 33 33

Learn Stakeholders Measure Values Value Capturing Find & specify quantitatively Stakeholder Values, Product Qualities & Resource improvements. Deliver Solutions Develop Breakup 34 34

Finn.Raskt (Find.Fast) Scale: average time, in seconds, a User with def. [User-Experience, default=normal] uses to find what they and we want them to find. Past [Dec. 2008] 50 sec. Tolerable [April 2009] 40 sec. Goal [April 2009] 15 sec. 35 35

Finn.Raskt Versjon: 07.01.09 15.00 Type: Produkt Verdi Eier: Lin Interessenter: Produkteiere, Brukere, Citymail, Kunder, kunders kunder (postmottagare), Jobbsökande, Journalister, Partners, Anställda, Brukere, Citimail, Partners, Operativ- Skala: Gjennomsnittlig tid, i sekunder, en Bruker med def. [Bruker- Ekspertise, standardverdi Normal] bruker for å finne det de og vi ønsker at de skal finne. fra: def. [Startposisjon, standardverdi er foran ett blankt ark i webleseren]. til: def. [Funnet] posisjon der informasjonen er tilstede på skjermen til Bruker, og det er registrert hos Bruker. Før [14.12.08, Funnet=Ukjent-Produkt] 50 sek. <- Lin/Terje 2 bruker tester Tolererbart [31.03.09, Funnet=Ukjent-Produkt] 40 sek. <- Lin/Terje Mål [31.03.09, Funnet=Ukjent-Produkt] 15 sek. <- Lin/Terje Ukjent-Produkt: def.som: korrekt Produkt, der brukeren vet hva de vil ha/gjøre, men ikke vet hvilket Produkt som kan gjøre jobben, eller ikke husker korrekt Produktnavn. 36 36

37 37

Wargame Copyright: 2008 Kai Kai@Gilb.com 38 38

Learn Stakeholders Measure Values Solution Prioritaization Find, Evaluate & Prioritize Solutions to satisfy Requirements. Deliver Solutions Develop Breakup 39 39

Wargame The Developers (NetLife Research/Bekk) are challenged to find several solutions that can solve the challenge. Past [Dec. 2008] 50 sec. Tolerable [April 2009] 40 sec. Goal [April 2009] 15 sec. 40 40

Wargame And present those ideas to Management in a Value Decision Table with (gu)estimations about how much better things will become. Past [Dec. 2008] 50 sec. Tolerable [April 2009] 40 sec. Goal [April 2009] 15 sec. 41 41

Wargame Examples of Solution submitted Evaluated Using Value Decision Tables Work done by NetLife Research and Bekk Copyright: 2008 Kai Kai@Gilb.com 42 42

Løsningsforslag Finn.raskt og produkt.sammenlign Utarbeidet av: Dato: DP Brukeropplevelse 20.01.2009 04/29/09 43 1 43

Løsninger 12 løsningsforslag 44 44

Produktveileder Wizard 1. Produktveileder Wizard Et dynamisk felt på forsiden spør brukerne etter deres behov på en intuitiv måte. Resultatene en oversikt over aktuelle produkter vises. Oversikten er utformet slik at man kan sammenligne viktige produktaspekt. (Estimatene er uten innlogging for avtalekunder) 45 45

Forside 2. Produktguide (fasettert) 9. Flytte verktøykasse til venstre spalte Dagens verktøykasse plasseres i midtfeltet. Det bør fortsatt være dynamiske felter brukerne kan skrive rett inn i. 8. Behovsformulering på spesialistinnganger Forklaringen gjøres om til menypunkt. Spesialistnavnet skrives under. 46 46

Proguktguide FaseDert 2. Produktguide fasettert Baseres på søkemotorteknologi og søkemotormetaforer. 47 47

3. Færre produkter Presentere det som i dag er ulike produkter som alternativer på et produktark 48 Copyright NetLife Research - www.netliferesearch.com - kontakt@netliferesearch.comnetlife Research AS, 48

4. Grunnere navigasjon Slik at brukerne kommer raskere til malen produktgruppe. Legges inn mulighet til å gi kategoriseringer på produktgruppemalen. 12. Chat Kundeservice svarer manuelt på hvilket produkt som passer for kunden. 49 Copyright NetLife Research - www.netliferesearch.com - kontakt@netliferesearch.comnetlife Research AS, 49

5. Større kjøpsknapp Utformes som de andre knappene i designmanualen. 10. Tilgrensende produkter på produktark. Tydeligere visning og navigasjon for naboprodukt (Estimering tar utgangspunkt i manuell redigering) 50 Copyright NetLife Research - www.netliferesearch.com - kontakt@netliferesearch.comnetlife Research AS, 50

11. alle produkter per spesialist Ligtbox med alle produkter for den aktuelle spesialisten legges på spesialistforside 51 Copyright NetLife Research - www.netliferesearch.com - kontakt@netliferesearch.comnetlife Research AS, 51

Vise alle produkter og tjenester 8. Behovsorientert produktinndeling 6. Vise alle produkter Alle produkter vises inndelt etter kategorier som hjelper brukerne med å skille produktene fra hverandre. 52 52

7. Brødsmulesti 53 Copyright NetLife Research - www.netliferesearch.com - kontakt@netliferesearch.comnetlife Research AS, 53

Solution: Behovsorientert inndeling forside (Front page sorted by needs) 3 sec. So Finn.Raskt (Find.Fast) Past [Dec. 2008] 50 sec. Tolerable [April 2009] 40 sec. Goal [April 2009] 15 sec. 54 54

Solution: Kjøpsmulighet fra treffsiden i søk (Opportunity to buy from search-results page) 2 sec. S Finn.Raskt (Find.Fast) Past [Dec. 2008] 50 sec. Tolerable [April 2009] 40 sec. Goal [April 2009] 15 sec. 55 55

Solution: Produktsammenligning i søk (Product comparison in search) 5 sec. Sol Finn.Raskt (Find.Fast) Past [Dec. 2008] 50 sec. Tolerable [April 2009] 40 sec. Goal [April 2009] 15 sec. 56 56

Solution: Produktveileder (Service Guide) 20 sec. Solution Finn.Raskt (Find.Fast) Past [Dec. 2008] 50 sec. Tolerable [April 2009] 40 sec. Goal [April 2009] 15 sec. 57 57

Solution: Opplæring (Training) 30 sec. Solution Finn.Raskt (Find.Fast) Past [Dec. 2008] 50 sec. Tolerable [April 2009] 40 sec. Goal [April 2009] 15 sec. 58 58

Wargame Value Decision Table 59 59

Wargame Value Decision Table 60 60

Good websites require prioritization. When there are many needs to consider the result can quickly become a jungle that no one can navigate through. Value Management help the project to prioritize needs up against each other and to focus on that which will gives the biggest Value. Value Management helps us not to loose sight of the star we are sailing the ship towards. Gjermund Alsos Senior usability specialist NetLife Research, Storgata 2, 6.etg., 0155 Oslo Mobil: (+47) 99 50 40 78 Kontortelefonen vår: (+47) 22 42 46 42 hmp://www.netliferesearch.no hmp://www.iallenkelhet.no hmp://www.badusability.com 61 61

Learn Stakeholders Measure Values Devlop Develop the packages that deliver the Value. Deliver Solutions Develop Breakup 62 62

63 63

64

65

about 75 services 66

11 services 67

7 services 68

1 service 69

Learn Stakeholders Measure Values Measure Change Measure how much the Values changed. Deliver Solutions Develop Breakup 70 70

20 sec.??? Solution? Past [Dec. 2008] 50 sec. Tolerable [April 2009] 40 sec. Goal [April 2009] 15 sec. 71 71

? 72 72

Measurements: Establishing Past Levels Past [March. 2008]?? sec. Scale: Average time, in seconds, a User with def. [User-Experience, default=normal] uses to find what they and we want them to find. 73 73

Our challenge is to measure in practice Anne Hognestad Project Owner: anne.hognestad@posten.no 74 74

Testoppgaver: 1. Du skal sende en kontrakt til et annet firma i Oslo. Den må være framme innen to timer. Fasit: (Express Budservice) 2. Du skal sende fem bøker til et kontor i Trondheim. Det er ikke så farlig hvor fort det går. Fasit: (Logistics Bedriftspakke Dør-til-Dør) 3. Du selger sofaer. Du har et lager på Kolbotn og sender til forskjellige kunder over hele landet. Kan du finne et produktet/tjeneste for å levere sofaer fra lageret og hjem til kunden? Fasit: (Logistics Hjemlevering, Nasjonalt gods) 4. Du har en container med sykler som skal sendes til Sør-Afrika. Finn et produkt/tjeneste som gjør deg i stand til dette. Fasit: (Logistics FCL, Full Containerlast) 5. Du venter et parti frosne grønnsaker, som du skal lagre i 2 3 måneder. Fasit: (Frigoscandia Fryselagring, Lagertjenester) 6. Du skal sende reklame til barnefamilier i Tvedestrand og ønsker adresser du ikke allerede har i kunderegisteret ditt. Fasit: (Dialogue Målgrupper og adresser) 7. Du skal finne den mest lønnsomme måten å sende post på, for din bedrift. Dere sender vanligvis 500 600 brev i måneden. Fasit: (Mail Fleksipost) 8. Du har sendt tilbud til en rekke potensielle kunder, og ønsker nå å sende ut en oppfølging til de som ikke har svart. Fasit: (CityMail Effekt och oppföljning) 75 75

Penalty Time: Wrong Service: The service the user chose would NOT do the task. +300 seconds. Suboptimal Service: The service the user chose could do the task, but it is not the optimal service. +30-120 seconds 76 76

77 197 seconds 77

Measurements: Establishing Past Levels Past [March 2008] 197 seconds Scale: Average time, in seconds, a User with def. [User-Experience, default=normal] uses to find what they and we want them to find. 78 78

Measurements: Establishing Status Levels -?? sec. Past [March 2008] 197 seconds Status [May. 2009]??? sec. Scale: Average time, in seconds, a User with def. [User-Experience, default=normal] uses to find what they and we want them to find. 79 79

Measurements: Establishing Status Levels -49 sec. Past [March 2008] 197 seconds Status [May. 2009] 148 sec. Scale: Average time, in seconds, a User with def. [User-Experience, default=normal] uses to find what they and we want them to find. 80 80

Learn Stakeholders Measure Values Learn & Change Learning is defined as a change in behaviour. Deliver Solutions Develop Breakup 81 81

Noen interessante observasjoner: Det tar ca 54 sekunder å finne fram Xl en budtjeneste. Spennet ligger fra 9 Xl 111 sekunder. Siden med "Standard, prioritert, skreddersøm" osv. gjorde at flere brukere stoppet opp, måme prøve seg fram og starte på nym. DeMe mister vi mye Xd på. De brukerne som innledningsvis valgte feil spesialist, brukte lang Xd før de fant fram. Som ventet ble mestparten av Xden brukt på navigasjonssider, men i noen Xlfeller brukte testpersonene mer Xd på å lese produktarkene for å forstå dem, enn å finne produktarkene. Det tok generelt lengre Xd å finne produkter under logisxkk. Under halvparten fant det produktet vi hadde definert som fasit, men ved nærmere emersyn ville opp mot 90% av produktene brukerne fant helt eller delvis kunnet oppfylle brukerens behov. 82 82

83 83

Value Decision Tables Stakeholder Value 1 Stakeholder Value 2 Business Value 1-10% 40% Business Value 2 50% 10% Resources 20% 10% Product Value 1 Find.Fast Stakeholder Value 1-10% 50 % Stakeholder Value 2 10 % 10% Resources 2 % 5 % Solution 1 Service Guide Find.Fast -10% 40% Product Value 2 50% 80 % Resources 1 % 2 % Prioritized List 1. Service Guide 2. Solution 9 3. Solution 7 Scrum Develop We measure improvements Learn and Repeat 84 84

Product to Solutions Value Decision Table 85 85

Value Decision Tables Stakeholder Value 1 Stakeholder Value 2 Business Value 1-10% 40% Business Value 2 50% 10% Resources 20% 10% Product Value 1 Find.Fast Stakeholder Value 1-10% 50 % Stakeholder Value 2 10 % 10% Resources 2 % 5 % Solution 1 Service Guide Find.Fast -10% 35 % Product Value 2 50% 80 % Resources 1 % 2 % Prioritized List 1. Service Guide 2. Solution 9 3. Solution 7 Scrum Develop We measure improvements Learn and Repeat 86 86

87 87

Stakeholder Value Examples KFS.Charging Scale: number of customers per month that charge their frankeringsmaskin on www.bring.no/mail Customerservice.Contact Scale: % of customers that get the correct answer on their question, the first time they contact Customerservice. 88 88

Stakeholder Value Examples Sales:Order.Number Scale: number of completed sales per month, from Self.Help.Solutions. Sales.Leadsgeneration Scale: number of Electronic-Leads per month generated on bring.xx to the Specialists. SMB.Selfservice Scale: % SMB customers tht use self service solutions rather than other channels. 89 89

90 90

Value Decision Tables Stakeholder Value 1 Stakeholder Value 2 Business Value 1-10% 40% Business Value 2 50% 10% Resources 20% 10% Product Value 1 Find.Fast Stakeholder Value 1-10% 50 % Stakeholder Value 2 10 % 10% Resources 2 % 5 % Solution 1 Service Guide Find.Fast -10% 35 % Product Value 2 50% 80 % Resources 1 % 2 % Prioritized List 1. Service Guide 2. Solution 9 3. Solution 7 Scrum Develop We measure improvements Learn and Repeat 91 91

Business to Stakeholder Value Decision Table 92 92

Value Decision Tables Stakeholder Value 1 Stakeholder Value 2 Business Value 1-10% 40% Business Value 2 50% 10% Resources 20% 10% Product Value 1 Find.Fast Stakeholder Value 1-10% 50 % Stakeholder Value 2 10 % 10% Resources 2 % 5 % Solution 1 Service Guide Find.Fast -10% 35 % Product Value 2 50% 80 % Resources 1 % 2 % Prioritized List 1. Service Guide 2. Solution 9 3. Solution 7 Scrum Develop We measure improvements Learn and Repeat 93 93

Business Owners Steering Committee Push Technical Solutions Wants to make decisions about Technical Solutions Project Management Thinks and understands Technical Solutions Developers 94

Business Owners Steering Committee What are your real needs? Sign off on Value Improvements Project Management What technical solution will give maximum Product Value improvements? Developers 95

the road ahead... Our challenge is to, in practice, make payments based on value delivery. Anne Hognestad Project Owner: anne.hognestad@posten.no 96 96

Description of requirement/work task Past Status Usability.Productivity: Time for the system to generate a survey 7200 sec 15 sec Usability.Productivity: Time to set up a typical specified Market Researchreport (MR) Usability.Productivity: Time to grant a set of End-users access to a Report set and distribute report login info. Usability.Intuitiveness: The time in minutes it takes a medium experienced programmer to define a complete and correct data transfer definition with Confirmit Web Services without any user documentation or any other aid Performance.Runtime.Concurrency: Maximum number of simultaneous respondents executing a survey with a click rate of 20 sec and an response time<500 ms, given a defined [Survey-Complexity] and a defined [Server Configuration, Typical] 65 min 20 min 80 min 5 min 15 min 5 min 250 users 6000 97 97

take home points Copyright: 2008 Kai Kai@Gilb.com 98 98

deliver value to stakeholders, within agreeable resources. 99

Clear Quantified Stakeholder Values Product Values Finn.Raskt (Find.Fast) Past [Dec. 2008] 50 sec. Tolerable [April 2009] 40 sec. Goal [April 2009] 15 sec. 100 100

Value Decision Tables Stakeholder Value 1 Stakeholder Value 2 Business Value 1-10% 40% Business Value 2 50% 10% Resources Connect 20% all 10% levels Product Value 1 Find.Fast Stakeholder Value 1-10% 50 % Stakeholder Value 2 10 % 10% Resources 2 % 5 % Solution 1 Service Guide Find.Fast -10% 35 % Product Value 2 50% 80 % Resources 1 % 2 % Prioritized List 1. Service Guide 2. Solution 9 3. Solution 7 Scrum Develop We measure improvements Learn and Repeat 101 101

Value Decision Tables Stakeholder Value 1 Stakeholder Value 2 Business Value 1-10% 40% Business Value 2 50% 10% Resources The 20% secret 10% Product Value 1 Find.Fast Stakeholder of Value 1 a powerfull -10% 50 % Stakeholder Value 2 10 % 10% Resources 2 % 5 % product backlog Solution 1 Service Guide Find.Fast -10% 35 % Product Value 2 50% 80 % Resources is... 1 % 2 % Prioritized List 1. Service Guide 2. Solution 9 3. Solution 7 Scrum Develop We measure improvements Learn and Repeat 102 102

Value Decision Tables Stakeholder Value 1 Stakeholder Value 2 Business Value 1-10% 40% Business Value 2 50% 10% continuos Resources 20% prioritization 10% Product Value 1 Find.Fast Stakeholder Value 1 based -10% on 50 % Stakeholder Value 2 10 % 10% Resources 2 % 5 % Value Delivered Solution 1 Service Guide Find.Fast -10% 35 % Product Value 2 50% 80 % Resources over costs 1 % 2 % Prioritized List 1. Service Guide 2. Solution 9 3. Solution 7 Scrum Develop We measure improvements Learn and Repeat 103 103

We have a challenge... 104

Posten The Team Webteam - Value Management Certified Project Owner: Anne Hognestad anne.hognestad@posten.no Product Owner: Terje Berget terje.berget@posten.no Lin Smitt-Amundsen & Kristin Nygård Many Business Groups and internal stakeholders. Kjetil Halvorsen kjetil.halvorsen@posten.no Bekk & Ergo Group Scrum Master: Fredrik Bach fredrik.bach@bekk.no Technical Architect: Stefan M. Landrø: stefan.landro@bekk.no Graphics: Espen Satver Morten Wille Johannessen, Markus Krüger, Dag Stepanenko NetLife Research User Experience: Gjermund Also gjermund@netliferesearch.com Kjell-Morten Bratsberg Thorsen Kai Gilb: Management Coach: Kai You can download this presentation You will find it here: http://www.gilb.com/filegalleries Direkt link: http://www.gilb.com/tiki-download_file.php?fileid=279 @kaigilb 105 105